Running with Scissors. Cars with Fins. Fun with Games.

Have you ever played “Chutes ‘n’ Ladders” or “Tic-tac-toe”? Of course you have. If so, you know why the world is a safer place. And you’re to blame for all that’s wrong with America.

Have you ever played “Cops ‘n’ Robbers” or “Cowboys ‘n’ Indians”? Of course you have. If so, you know why we can say “f*ck” in almost any conversation, but we face the gallows figuratively if we say the “N-word”. 

Have you ever played “Monopoly” or “Life”? Of course you have. If so, you know why Bernie Madoff made off with so much money he swindled out of other people. And you are to blame for the Great Recession of the American economy.

Hyperbole, anyone?

If you think about it, just about everything we do as grownups we played as kids. But at some point, gradually, we have been driven to play at, rather than actually play those games. A buddy calls it the “Nerfing” of America.

I do believe that is an apropos appellation. What used to be the “Wild West” has become the “World Police”. Instead of being the head of the class, the straight-A student with a slide rule and pocket protector in his pocket, his mind full of Dungeons and Dragons, a heart full of dreams and possibilities, and his pants on fire for the future, what have we become? The class clown, an I-pod and Ritalin in his pocket, his mind full of Designer Labels and Grunge songs, his heart full of fears and desperations, his pants hanging below his undergarments.

The difference? Back then we were dangerous. Americans were best at being the first, the biggest, the toughest, the bullheaded-est, and, well, the best. If you didn’t believe it, you could just ask us. And we arguably were just what we said we were… but who would have argued? After all, we had the BOMB. The last checkered King, the final ‘X’ in the tic-tac-toe. The Zero Sum End Game. End of story. End of line.

Something happened. I think “Social Guilt” filtered in. The game was over, we had won, but we couldn’t get anyone else to play with us anymore. Instead of being the little guy getting sand kicked in our faces by the Old World powers, it was down to us, the gritty “George McFly” to Russia’s “ Biff Tannen”. And we all know how THAT turned out.

So, now, we have all the games in the game closet, and no one to play against us. But maybe that’s the real problem… play was never “against” anyone… it was always between people, the means to communicate and share observations.

Warhammer 40k Rules - News


Running with Scissors. Cars with Fins. Fun with Games.
Running with Scissors. Cars with Fins. Fun with Games.

Have you ever played “Air strike Rules Risk” or “House rules Warhammer 40K”? Probably not. But if you did, you would know that the name of the game is the playing thereof, not “whoever has the most toys wins”. Have you ever played “Amber Diceless” or



Putting on their game faces

In the center of it all, a vast array of models set the scene as a couple faced off for Warhammer 40000. For Ken and Sheila Guge, owners of Leisure Time Games, there's more sponsoring and often directing these tournaments and special events than




DED 'ARD - Blood Angels and all things Warhammer 40K: Two-Headed ...

Example: Player A can focus on spending his points on Strictly Elites/Heavy Support and Player B can purchase the required troops/headquarters to make the entire force as a whole LEGAL. Just remember, each player is only permitted 1,000 Points individually. Your probably thinking wow, I can whip up some really obnoxious setups. Correct: That's the idea. 9. To reiterate RULE #3. Each player will ALWAYS control the fate of their own half of the force. No making saves for one another, setting up, shooting and especially moving your partners models. If you are caught doing this for any reason what so ever you will be immediately penalized battle points and if it continues disqualified from the tournament. I cannot stress how serious I am about this rule. Convert: Twin-linked heavy flamer turret, Dreadnought close combat arm Magnetize: all infantry backpacks, Stormraven Prime: Assault Marine, Twin-linked heavy flamer turret, Dreadnought close combat arm, Magna-grapple Paint: 2 Assault Squads, 2 Sanguinary Priests, Librarian, Death Company, Stormraven, Dreadnought, 2 Razorbacks Base: all infantry, Stormraven, Dreadnought Build: Army Display Board Figure out how to: Tint the Stormraven canopies red Detail Pass: Transfers on the infantry and vehicles, freehand symbols on the tanks, weathering and blood stains on the troops and vehicles, etc.


Warhammer 40k Rules - Bookshelf

Warhammer 40,000, Warhammer 40,000 Spin-Offs, Ultramarines: The Movie, Horus Heresy, Warhammer 40,000 Apocalypse, Inferno!, D-Rok

Warhammer 40,000, Warhammer 40,000 Spin-Offs, Ultramarines: The Movie, Horus Heresy, Warhammer 40,000 Apocalypse, Inferno!, D-Rok


Warhammer 40,000 Rule Books and Suppliments (Study Guide), Codex (Warhammer 40,000), Warhammer 40,000: Rogue Trader, Realm of Chaos

Warhammer 40,000 Rule Books and Suppliments (Study Guide), Codex (Warhammer 40,000), Warhammer 40,000: Rogue Trader, Realm of Chaos


Warhammer 40,000 Introduction, Imperial Armour, Space Hulk: Vengeance of the Blood Angels, Vespid (Warhammer 40,000), Snotling, Ultra Marines

Warhammer 40,000 Introduction, Imperial Armour, Space Hulk: Vengeance of the Blood Angels, Vespid (Warhammer 40,000), Snotling, Ultra Marines


The Warhammer 40,000 Quiz Book, A Bumper Book of 40K Brain Busters

The Warhammer 40,000 Quiz Book, A Bumper Book of 40K Brain Busters


Warhammer 40,000 Comics, 2001 Wimbledon Championships - Men's Singles

Warhammer 40,000 Comics, 2001 Wimbledon Championships - Men's Singles


Knowledge Base Directory


Warhammer 40,000 - Lexicanum
Warhammer 40,000 (informally known as Warhammer 40K or just 40K) is a gothic science ... Rules for constructing armies are contained within the Warhammer 40, ...

Warhammer 40,000 - Wikipedia, the free encyclopedia
Warhammer 40,000 (informally known as Warhammer 40K or simply 40K) is a tabletop ... Expansions for Warhammer 40,000 are released from time to time which give rules for urban, ...

Warhammer 40k Campaign Rules
These rules (based on my Warhammer Campaign rules) allow for a two ... Both sides should use the Experience gain rules as detailed in the 40k rulebook (pages 159-163) ...

WARHAMMER 40K CHAMPIONSHIPS
AdeptiCon 2010 40K Army List rules. Forge World/Imperial Armor units ... WARHAMMER 40K CHAMPIONSHIPS ++ RULES KNOWLEDGE ++ Knowing your enemy and the rules of the ...

Warhammer 40k, Fantasy, Wargames & Miniatures News: Bell of ...
Get the latest Warhammer 40k, Warhammer Fantasy, Wargames and Miniatures news. Rumors, reviews, battle reports, editorials, forums, galleries and more.